I also remember how Visual C++ decided to screw with new so it wouldn't throw std::bad_alloc on allocation failure. I had a bunch of code where I had to put in things like foo = new(nothrow) all throughout my code to help it be cross platform. Or having two separate and incompatible iostreams implementations where neither was really feature complete but I needed to find a way to use both to get things to work.
Ahh the good old days :)
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