Saturday, July 16, 2011

The Case of the Broken OpenGL Extensions

Like a good boy I did my apt-get update / apt-get upgrade the other day and thought everything was ok.  It pulled down some x.org updates and a new nvidia-current (yes, running Ubuntu with some development ppa's).  Upon rebooting I noticed compositing in kwin had stopped.  I thought maybe the sequence of updates had messed something up because there was one xorg update that came in after nvidia-current. 

So I ran glxinfo and log and behold I had no GL extensions whatsoever.  Hrm, this is a problem I thought.  I also ran nvidia-settings to see what it said and the OpenGL tab also said nothing was there.  Did a quick web check and no one else was reporting problems with the version of the nvidia driver I had.

I then did a quick ldd `which glxinfo` to see what was up, thinking that one of the xorg updates might have sneaked in some mesa configs.  Sure enough, glxinfo was pulling libGL.so from mesa instead of the nvidia binary.  I looked in /etc/ld.so.conf.d and found a i386-linux-gnu_GL.conf file that indeed placed mesa in ldconfig's path higher than the nvidia one.  A quick rm i386-linux-gnu_GL.conf and restarting of X fixed things.

The moral of the story is, if you're like me and have the xorg edgers ppa installed and have suddenly lost OpenGL acceleration, check your /etc/ld.so.conf.d dir.

Thursday, July 14, 2011

The most useful GCC options and extensions

Found this post on my RSS feed and thought I'd share.  It's a listing of options for gcc that many people might not be familiar with.

Tuesday, July 5, 2011

Visual Basic / Microsoft Compilers

I came across this article on the Daily WTF and it reminded me of the many issues I have with Microsoft compilers.  For example, back in the VB 6 days, I remember how variables in a structure would disappear if the field they referenced in a database was NULL.  This made things oh so much fun.

I also remember how Visual C++ decided to screw with new so it wouldn't throw std::bad_alloc on allocation failure.  I had a bunch of code where I had to put in things like foo = new(nothrow) all throughout my code to help it be cross platform.  Or having two separate and incompatible iostreams implementations where neither was really feature complete but I needed to find a way to use both to get things to work.

Ahh the good old days :)

Sunday, July 3, 2011

Fun with Compilers 2: Optimizations

For my second post about compilers, I thought I'd show what happens with various optimization levels in GCC.  Note I'm still focusing on gcc because I'm too lazy to fire up VirtualBox and Windows right now.

As a reminder from the first, here's my wonderfully useless sample program.  All it does is go through a loop and does not use the output.

int main(int argc, char* argv[])
{
  int i = 0;
  int loop;
 
  for (loop = 0; loop < 50; loop++)
    ++i;
  return 0;
}
So last time they were purposely compiled without optimization as I just wanted a quick and dirty assembler output.  Below we'll examine the assembly output at different optimization levels of just the main function, as that's the one we're more interested in (there are actually more sections in an ELF executable, but that's a story for another day).


The option flag -O1 turns on the first level of optimizations in gcc/g++.  Instead of copying them here, I'll refer you to the GNU manpage for optimizations for gcc/g++.

gcc -O1 main.c -o main_c1

main():
55                   push   ebp
89 e5                 mov    ebp,esp
b8 32 00 00 00       mov    eax,0x32
83 e8 01             sub    eax,0x1
75 fb                 jne    804839c <main+0x8>
b8 00 00 00 00       mov    eax,0x0
5d                   pop    ebp
c3                   ret  
90                   nop
90                   nop
90                   nop
90                   nop
90                   nop
90                   nop
90                   nop
90                   nop

Compared to the previous post (no optimization), we see here that the assembly is better optimized.  This version does not allocate space for the local variables i and loop,set them to zero,  and increment loop and i at each pass. Instead, it loads 50 into the EAX register, subtracts 1, and checks if the zero flag is set.  If not, it loops back to the subtraction and continues until it reaches zero.  It then nukes it's local stack and returns while being padded out (again, I'll go over that another day).  As we turn more optimization on, the compiler does more analysis and realizes that it doesn't need to increment the variables since we're not doing anything with them.  For brevity, note that the assembly output from g++ is identical to the main function from gcc.

gcc -O2 main.c -o main_c1

At -O2, the compiler does even more analysis and has more "smarts" turned on.  Let's look at the assembler output below.

main():
 55                   push   ebp
 31 c0                 xor    eax,eax
 89 e5                 mov    ebp,esp
 5d                   pop    ebp
 c3                   ret  
 90                   nop
 90                   nop
 90                   nop
 90                   nop
 90                   nop
 90                   nop
 90                   nop
 90                   nop
 90                   nop

Here the compiler realized that nothing is done with the variables, and nothing was done with the output.  So, the compiler doesn't even do the loop any more.  It still pushes the stack frame pointer.  It moves 0 into EAX (the xor eax,eax generates shorter op codes and is a touch faster than actually pushing zero there).  It still sets up the stack frame (main is a function after all) and then brings back the previous frame and returns.  Again, with optimization the g++ assembly matches the gcc output for main().  gcc/g++ -O3 generates the same output as -O2.

You might ask yourself "Why do the compilers even set up the stack frame for the main function?"  The answer is, they have to.  main() HAS to exist in a C or C++ program, even if it really doesn't do anything.

So have fun, and poke around your programs to see what all gets generated from the compiler.  You'll see that there's a lot more in your program than you realized.  Plus, the Art of Assembly Language is now available in a Linux version if you want a decent reference to learn assembler.

Monday, June 27, 2011

Random Number Generators

This is an article after my own heart.  Due to my modeling and cryptography work, I've spent a lot of time studying random number generators.  The biggest problem with RNG's is there are two camps: the academic ones that freak out if the initial source of entropy isn't 100% entirely random and well thought out and those that are more practical about the issue and focus more on the algorithm being correct and performing well.  You can go browse the Linux Kernel Mailing list to see this in action.

Sunday, June 26, 2011

Parallel Memory Subtley

Found this interesting article in Dr. Dobbs about how memory hardware can impact parallel algorithms. 

Sunday, June 19, 2011

First Post: Fun with Compilers

For the first post on my new blog, I thought I'd be random and show what happens when you take the same small piece of code and compile it with both gcc and g++.  You might be surprised that, while identical for the most part, there are some small differences in the assembly code output when targeting for C and C++.

The test program was the same for both compilers, except I saved it as both main.c and main.cpp. Note that I could have kept the same file but I was lazy and didn't feel like forcing the compiler to output pure C code (gcc will compile for C++ when it sees a .cpp extension).


   int main(int argc, char* argv[])
   {
     int i = 0;
     int loop;
  
     for (loop = 0; loop < 50; loop++)
       ++i;


     return 0;
   }


A quick gcc main.c -o main_c and g++ main.cpp -o main_cpp took care of the output.  After that, I used objdump -DCslx -M intel to fully disassemble the programs.

Ignoring the differences (for now) in the ELF output, we examine the main functions in assembler.

Output using gcc:

8048394 <main>:
main():
 8048394: 55                   push   ebp
 8048395: 89 e5                 mov    ebp,esp
 8048397: 83 ec 10             sub    esp,0x10
 804839a: c7 45 fc 00 00 00 00 mov    DWORD PTR [ebp-0x4],0x0
 80483a1: c7 45 f8 00 00 00 00 mov    DWORD PTR [ebp-0x8],0x0
 80483a8: eb 08                 jmp    80483b2 <main+0x1e>
 80483aa: 83 45 fc 01           add    DWORD PTR [ebp-0x4],0x1
 80483ae: 83 45 f8 01           add    DWORD PTR [ebp-0x8],0x1
 80483b2: 83 7d f8 31           cmp    DWORD PTR [ebp-0x8],0x31
 80483b6: 7e f2                 jle    80483aa <main+0x16>
 80483b8: b8 00 00 00 00       mov    eax,0x0
 80483bd: c9                   leave  
 80483be: c3                   ret    
 80483bf: 90                   nop


Output using g++:
080483f4 <main>:

main():
 80483f4: 55                   push   ebp
 80483f5: 89 e5                 mov    ebp,esp
 80483f7: 83 ec 10             sub    esp,0x10
 80483fa: c7 45 fc 00 00 00 00 mov    DWORD PTR [ebp-0x4],0x0
 8048401: c7 45 f8 00 00 00 00 mov    DWORD PTR [ebp-0x8],0x0
 8048408: eb 08                 jmp    8048412 <main+0x1e>
 804840a: 83 45 fc 01           add    DWORD PTR [ebp-0x4],0x1
 804840e: 83 45 f8 01           add    DWORD PTR [ebp-0x8],0x1
 8048412: 83 7d f8 31           cmp    DWORD PTR [ebp-0x8],0x31
 8048416: 0f 9e c0             setle  al
 8048419: 84 c0                 test   al,al
 804841b: 75 ed                 jne    804840a <main+0x16>
 804841d: b8 00 00 00 00       mov    eax,0x0
 8048422: c9                   leave  
 8048423: c3                   ret    
 8048424: 90                   nop
 8048425: 90                   nop
 8048426: 90                   nop
 8048427: 90                   nop
 8048428: 90                   nop
 8048429: 90                   nop
 804842a: 90                   nop
 804842b: 90                   nop
 804842c: 90                   nop
 804842d: 90                   nop
 804842e: 90                   nop
 804842f: 90                   nop



The first part of main() from both C and C++ targeted code is the same.  We'll go through it here to discuss what is happening for those who are more familiar with higher-level languages than Intel x86 assembly.  These lines are pretty much standard for any subroutine in assembly language across different compilers.  They set up a the new stack frame for the subroutine and save pointers from the old routine so it can be recovered upon exiting.


   push   ebp      Push the base pointer to the stack
   mov    ebp,esp  Base and top of stack pointer equal
   sub    esp,0x10 Allocate space for local variables in our new stack frame.



Now we get to the meat of the program.  If you'll recall, I had two local variables in the program declared as:


     int i = 0;
     int loop;


In the assembler output, both the variables (referenced through their aliases on the stack) are initialized to zero.


  mov    DWORD PTR [ebp-0x4],0x0 - explicity set to zero
  mov    DWORD PTR [ebp-0x8],0x0 - gcc sets loop to zero implicity


We then jump to the comparison line where we test that loop (again referenced off the stack) is compared to the value 49 (0x31 in hex).  This is where we see the differences in the output from targeting pure C vs. C++.  I'll copy them below from both the C and C++ target since I've scrolled quite a bit from up top ;)

Loop in C target:

  jmp    80483b2 <main+0x1e>
  add    DWORD PTR [ebp-0x4],0x1
  add    DWORD PTR [ebp-0x8],0x1
  cmp    DWORD PTR [ebp-0x8],0x31
  jle    80483aa <main+0x16>

Loop in C++ target:

  jmp    8048412 <main+0x1e>
  add    DWORD PTR [ebp-0x4],0x1
  add    DWORD PTR [ebp-0x8],0x1
  cmp    DWORD PTR [ebp-0x8],0x31
  setle  al
  test   al,al
  jne    804840a <main+0x16>


Now for the most part they're identical except for how we do our test to break out of the loop.  In the C version, gcc uses the jle (jump if less than or equal) instruction after the comparison (cmp) to go up and add one to i and loop.  In the C++ version, we first use setle (Set if less than or equal) to set the al register to 1 if the comparison matched.  We then test if al is true and then we  use jne to move back up in the function to do the additions.  Once loop is equal to 49, we then put 0 into the EAX register and then exit the routine.

Until I go into WHY there's this slight difference in output, for now let's just say that gcc and g++ use some similar and some different code paths when generating machine code.  Have fun and Happy Father's Day everyone.